The most fundamental is the way it makes its environments interactive. That sense of autonomy rests on multiple facets of the game's design. Having a powerful sense of autonomy and experimentation with the environment and the tools at their disposal." What the gaming public will expect of future open-world RPGs, he said, is "the ability to experiment with things more freely, in an open way. What strikes him the most about Breath of the Wild is its emergent gameplay. In a market where open-world games are ten a penny, what have Nintendo done that stands out from the crowd - and how will it change players' expectations of open-world games yet to be released? spoke to two of the genre's most talented designers to find out.īenjamin Plich was the lead designer on Assassin's Creed: Unity and For Honor, and is now lead game designer at Montreal's Reflector Entertainment. Nintendo's latest smash hit, The Legend of Zelda: Breath of the Wild, has drawn critical acclaim and jumpstarted sales of their new Switch to the point where the company is now expecting to produce 18 million units this fiscal year.
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